using ;

using ;


(相关资料图)

using UnityEditor;

using UnityEngine;

using ;

public class UIData : VisualElement

{

public new class UxmlFactory : UxmlFactory<UIData> { } //这句是为了显示在UiBuilder中

private readonly TemplateContainer _root;

public UIData()

{

//具体UI可在UiBuilder中用Create Templates创建。为了加载,将其放在Resources下。

_root = <VisualTreeAsset>("MyUI").Instantiate(); 

(_root);

}

}

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